Any tips on configuring this for RPG Maker?
Heroic Asset Series: Overworld
A downloadable asset pack
This tileset contains 16×16 pixel tiles for creating heroic style maps great for any game developer to create there very own strategy or RPG game.
Overworld Update 2.0
- New completely redrawn 6 biomes with autotile capacity
- Grass biome
- Winter biome
- Dirt biome
- Desert biome
- Swamp biome
- Inferno biome
- New animated rivers and coast
- New decor objects (new 21 trees in unique designs, the mountains, even more small decorative elements)
- Textured Tiles (grass, snow, rock, sand, swamp)
- Cave biome
- Fog of war
Classic Overworld Included 1.1.2
- Tileset in .PNG format
- 6 biomes with autotile capacity
- Grass biome
- Winter biome
- Dirt biome
- Desert biome
- Swamp biome
- Inferno biome
- Animated rivers and coast
- Mountains, trees, bushes and other small elements of decor (like a stumps, small plants and rocks)
- Roads and bridges
- 100% supported Unity and GameMaker
- High ground
- Sources of rivers
- New roads and bridges
- Buildings and walls
- Universal tiles, now you can use all elements of the decor without binding to the biome!
- Lava lake and Frozen lake (And river too!)
- New universal tile connectors (Thanks Neurisko)
- Universal biome tiles.
- Wait for new updates.
|Classic Overworld||Overworld 2.0|
- You may not host the contents of this zip file in whole or in part on any publicly avaliable server, unless as part of a game or similar product.
- You are granted the right to modify the artwork to suit your Product. Remix, transform, and build upon the material for any purpose, even commercially.
- If you use this material in a game or other product, please give attribution to Aleksandr Makarov in the credits.
Check out my other game assets in this series:
Check out my other series of game assets:
Thank you for purchasing and downloading this pack! I'm grateful to you for it, as drawing is my main job!
Unfortunately, I'm unable to receive money for sales (Just read this letter). All my accounts have been frozen, but that doesn't mean I will stop creating content!
If you really want to support me:
- Become my patron in Boosty (The only source of my income)
- Tell everyone about this asset!
- Follow me on Twitter
- Do you want to help me me personally or offer a job? Write a letter
- You can still be my Patron in Patreon.
- Make a game with my asset.
Be sure to create the game of your dreams, I believe in you <3 Knowing that you are using my graphics pack to make games motivates me to keep working hard!
If you want to see me create my graphics assets live, come to the stream, I'm probably streaming right now <3 <3
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
- Heroic Asset Series: Overworld 2.1Nov 09, 2020
- Heroic Asset Series: Overworld 2.0 Release!May 22, 2020
- HAS: Overworld Friday progress reportMay 15, 2020
- Heroic Asset Series: Overworld 2.0 (Early Access)May 10, 2020
- Heroic Asset Series: Overworld 2.0 Friday progress reportMay 08, 2020
- Heroic Asset Series: Overworld 2.0May 02, 2020
- Heroic Asset Series: Overworld 1.1.2Apr 10, 2020
- Heroic Asset SeriesApr 09, 2020
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Amazing Work! I found a use for this tileset and some of your creatures in a Jam game I did recently. Made a simple tower defense game. Needless to say your assets were the best part. lol
I adore your works and me and my friend are planning to make a RTS/Autochess mixed game with using this asset series. It is a just an idea at the moment. But who knows? Maybe it will happen.
I want to ask a question by the way. Which colour palette are you using while doing this assets? Could we use that palette?
Thanks for the great assets. Keep up the good work.
Thanks for the review! Of course! The palette is APP64 (you can find this palette in Aseprite (if you use it) I added a transparent layer: R0\G0\B0\A100.
Waiting for your game! If you have Twitter, I'd love to be your follower and help you promote ^^
Would it be possible to pay to commission an update to this pack? I love the look but I'm playing around with doing some farming work and would like to have assets that match more closely.
as i understand you need more farm tiles for your game? I have added several farms to this pack. I will try to add a little more with the next mini update if you need ^^
can some one give me an example on how to do auto terrain with tiled using one of the biomes?
From what I tried the art doesn't quite work, at least from a procedural generation standpoint. I had to adjust the art assets to make it fully automatic. I was using a bunch of this as a reference https://michagamedev.wordpress.com/2018/02/24/181/
Even if you're not using Godot, the high level "this is how bitmaps and autotiling works" helps immensely.
I gave each biome its own tileset and just stacked them all on top of each other.
Currently have good progress in making my game. Some times you need a break and just play around :P
This is actually the best Tile Set money can buy, the original "Classic Overworld" changed my game for Zero to Hero! This is just the cherry on top!!!
I absolutely love the art style, You totally nailed the Heroes of Might and Magic aesthetic. They work great for building a beautiful world by hand. However I am at my wits end trying to autotile these.
I'm trying to build a procedurally generated world and I am having a devil of a time meshing two random biomes together. The bottom right nine tiles do not play well between biomes because they don't extend 8 or more pixels into the center. So if I have a grassland right meet a winter left, I get stuck with a transparent gap between the two that is only easily fixed by hand.
The diagonals have a concave curve that passes the center as well. So when two diagonals meet, you have a little football shaped hole.
I'm working on tweaking it a bit to suit my own needs, but if you ever decide to do tweaks, just a few pixel shift to the center would make procedural generation a whole lot easier.
Thanks for the feedback! Unfortunately, I am not a programmer and I'm just an artist ^^ If you have any suggestions, I'm ready to listen it.
Any screenshots, some visual bugs can help me understand how to fix your problem. (Your feedback will be able to help all programmers who develop procedural generation for this asset ^^)
Ok so lets say we have this example map. Grassland, Dirtland, and Iceland. everything works fine until you hit a border (in purple)
Let's just look at the top purple tile. I need the left half of the tile grassland, and the right half dirtland. Basically I need two tiles stacked on top of each other to make that effect. My first attempt is to just give every biome its own tileset layer and stop at the purple border, that gets this.
You see the purple leaking between the borders? Now this is really easy to fix by hand, just pick an edge and make the lower layer a full tile and not a half. But programatically that means making a non binary bitmap. Basically make a ruleset for edges on what biomes overlaps what, make a ruleset for where three biomes meet, then make a ruleset where 4 biomes meet. Even after all that work that still might not cover every scenario and get weirdness. If you look at this super basic 16x16 tileset instead though...
You'll notice you don't have that purple peeking through problem. Because the borders are flush against each other. Everything extends 8 pixels into the middle so there is never a gap. You can stack 6 binary tilemaps (basically a ruleset of "either there is a tile, or there is not) on top of each other and everything just works. They don't even need to be flush, You could expand the white areas and have tilesets overlap, and it will still work fine. Just some examples of what I threw together (the top left tile is just an icon)
That gets you this
No gaps, just map
Would it work to fill the entire land with "dirt" first and then just cover it with other terrain types without using any special rules? You might end up with some dirt between other types of terrain but this is what HOMM I and II we doing too. And I'd guess they did if for similar reasons.
Also - how far did you go with auto-tiling? Can the effects of your work be seen somewhere?
So I think you're talking about giving each biome a layer and stacking them on top of each other. That works for 98% of scenarios. But any time you have a section of width/height 1 tile, you run the risk of covering it up by another layer. (at least in a 2x2 bitmask, may not be an issue in a 3x3. ) I did that for the longest time, until I started noticing small peninsula's and bays in my ocean were appearing/disappearing where my code said there wasn't one. Place a single random tile of iceland in the dirtland and depending on how you layer things, it can vanish entirely.
I have my auto tiling working pretty damn well at the moment. lacks a buttload of polish, but it even wraps around. The ultimate goal I'm trying to do is be able to "lock" tiles into place and then reroll the world around them. I haven't actually tried exporting something in godot yet but I bet I could throw something up in github once I figure it out.
If people are interested
These are great.Do you have any plans on making any indoor zones to go with these?For example caves/forest etc?
Hi. Just got your assets through the Equality bundle, love them. Question: Do you plan to do Heroes? IE similar to the adventure heroes in HOMM. Would be great to have main player animations for the overworld map with up down left rights....
And, I just saw the same message below from @DroneLocker.
Im going to support you for Patreon, and id be happy to pay/commission these. PM me :)
Bought all your packs. A question - the ocean water has only 2 frames where everything else has between 4 to 8. Would it be possible to raise the ocean water tileset animation frames to at least 4? Coastline and rivers has a smooth 8 frames transition and it makes ocean feel kind a out of synch with the rest of the tilemaps.
Oh, i see!
I plan to make a full big update for Overworld (v 2.0), in this update I will try to work out the ocean biome better. Now I can give you this solution.
I really hope this tip helps you while I'm working on the big update.
Oh my. Didn't knew you would be such a responsive guy haha :D Well, in that case, when I still have your attention... The packs I almost done. There is land, there are land objects, there are mobs - everything in the same style and design. But one thing is missing. Heros/Player Characters. Without them - I am stuck using Micro Fantasy's
Which are damn fine, rich in types of characters and with lots of fluid animations but... well. You get the idea.
So once you are done with everything else, think about some player characters. Specially for RPG games.
Anyway, kudos and keep up the good work.
I am happy and glad to support such a nice and talented artist.
I am still thinking about heroes\characters (this is a strategic pack, I have plans to draw an RPG pack. I really hope to achieve my Goal), but if you need creatures check out this link https://iknowkingrabbit.itch.io/heroic-creature-pack This pack I released today ^^
And yes, i'm really responsive guy. If you need quick help check my Discord channel. My patrons have bonuses (Early Access, insider information). But, you can just chat with us. ^^
I was so excited to see your asset pack for a world map! This looks great. I'm making a rpg game and this would fit perfectly. How big are the tiles? Can I use these easily in unitys tilemap editor? I use 16x16 tiles on my game.
Edit: I just saw you mentioned its 16x16 tiles LOL
Yep, it's 16x16. This pack is more suitable for Strategy games, but I think it can be good for your purposes too.
Thanks. My game is turn based and I will have map points to enter locations:) I'm also using the same color palette as you did here:)) Btw do you do battle backgrounds?
Great Set! What about characters? (need it for my game)
Hello! This pack is support RPG Maker MV ?
:D Oh, you can try this. Actually, I only worked with Unity and GameMaker Studio. But, I don't think RPG Maker MV has special requirements.
Found an issue, the universal-tile-connectors.png seems to be missing the Dirtland tile for the vertical and horizontal borders.
I think the intention is that "dirt" is the default biome, and all other biome boundaries are compatible with it. I'm not sure, though.
This is fantastic.. please release game assets to make an open world game matching this style!
(Farming, hunting, mining, seasons, rain, etc)
Awesome! I just picked it up really enjoying it!
You think its possible to turn the animated files you have into gif files?
Had to buy it the moment i saw it. Beautiful work keep it up.
Wow! This is a very complete and beautiful pack, I'm interested. By curiosity, did you use a specific color palette for these assets?
Amazing work anyways :)
What license are these under? Once I've bought them will I be able to use them in a commercial project? Is edits within that project allowed?
Yes, you can use this tileset in a commercial project.
You may not host the contents of this zip file\7zip in whole or in part on any publicly avaliable server, unless as part of a game or similar product.
If you use this material in a game or other product, please give
attribution to Aleksandr Makarov in the credits.
You are granted the right to modify the artwork to suit your Product. Remix, transform, and build upon the material for any purpose, even commercially.
Soon I will supplement this tileset with more elements. I have big plans for it :)
That's it! Use in any for profit / not for profit product, and give me a shout out at @IknowKingRabbit :)