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A downloadable asset pack

Get this asset pack and 13 more for $55.00 USD
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This tileset contains 16×16 pixel tiles for creating heroic style maps great for any game developer to create there very own strategy or RPG game.

Overworld Update 2.0

  • New completely redrawn 6 biomes with autotile capacity
    • Grass biome 
    • Winter biome
    • Dirt biome
    • Desert biome
    • Swamp biome
    • Inferno biome
  • New animated rivers and coast
  • New decor objects (new 21 trees in unique designs,  the mountains, even more small decorative elements)
  • Textured Tiles (grass, snow, rock, sand, swamp)

Classic Overworld Included 1.1.2

Actual Content: 
  • Tileset in .PNG format
  • 6 biomes with autotile capacity
    • Grass biome 
    • Winter biome
    • Dirt biome
    • Desert biome
    • Swamp biome
    • Inferno biome
  • Animated rivers and coast
  • Mountains, trees, bushes and other small elements of decor (like a stumps, small plants and rocks)
  • Roads and bridges
  • 100% supported Unity and GameMaker

Update 1.1:

  • High ground
  • Sources of rivers
  • New roads and bridges
  • Buildings and walls
  • Universal tiles, now you can use all elements of the decor without binding to the biome!
  • Lava lake and Frozen lake (And river too!)

Update 1.1.2

  • New universal tile connectors (Thanks Neurisko)
  • Universal biome tiles. 
  • Wait for new updates.

Examples:

Classic Overworld Overworld 2.0
GrassLand:

GrassLand:

DirtLand:

DirtLand:

SandLand:

SandLand:

Licence:

  • You may not host the contents of this zip file in whole or in part  on any publicly avaliable server, unless as part of a game or similar product.
  • You are granted the right to modify the artwork to suit your Product.  Remix, transform, and build upon the material for any purpose, even commercially.  
  •  If you use this material in a game or other product, please give    attribution to Aleksandr Makarov in the credits.

Check out my other game assets in this series:

Check out my other series of game assets:

Follow me on https://twitter.com/IKnowKingRabbit

That's it! Use in any for profit / not for profit product, and give me a shout out at @IknowKingRabbit or Aleksandr Makarov if you can. 

^^ Thanks!

Purchase

Get this asset pack and 13 more for $55.00 USD
View bundle
Buy Now
On Sale!
25% Off
$10.00 $7.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

HAS Overworld 2.0.zip 2 MB

Development log

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Comments

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Awesome job!!

(1 edit)

Would it be possible to pay to commission an update to this pack? I love the look but I'm playing around with doing some farming work and would like to have assets that match more closely.

as i understand you need more farm tiles for your game?  I have added several farms to this pack.  I will try to add a little more with the next mini update if you need ^^

can some one give me an example on how to do auto terrain with tiled using one of the biomes?

From what I tried the art doesn't quite work, at least from a procedural generation standpoint. I had to adjust the art assets to make it fully automatic. I was using a bunch of this as a reference https://michagamedev.wordpress.com/2018/02/24/181/

Even if you're not using Godot, the high level "this is how bitmaps and autotiling works" helps immensely.

I gave each biome its own tileset and just stacked them all on top of each other.

(+2)

Currently have good progress in making my game. Some times you need a break and just play around :P

This is actually the best Tile Set money can buy, the original "Classic Overworld" changed my game for Zero to Hero! This is just the cherry on top!!!

I absolutely love the art style, You totally nailed the Heroes of Might and Magic aesthetic. They work great for building a beautiful world by hand. However I am at my wits end trying to autotile these.

I'm trying to build a procedurally generated world and I am having a devil of a time meshing two random biomes together. The bottom right nine tiles do not play well between biomes because they don't extend 8 or more pixels into the center. So if I have a grassland right meet a winter left, I get stuck with a transparent gap between the two that is only easily fixed by hand.

The diagonals have a concave curve that passes the center as well. So when two diagonals meet, you have a little football shaped hole.

I'm working on tweaking it a bit to suit my own needs, but if you ever decide to do tweaks, just a few pixel shift to the center would make procedural generation a whole lot easier.

Thanks for the feedback! Unfortunately, I am not a programmer and I'm just an artist ^^ If you have any suggestions, I'm ready to listen it. 

Any screenshots, some visual bugs can help me understand how to fix your problem. (Your feedback will be able to help all programmers who develop procedural generation for this asset ^^)

(2 edits)

Ok so lets say we have this example map. Grassland, Dirtland, and Iceland. everything works fine until you hit a border (in purple)

Let's just look at the top purple tile. I need the left half of the tile grassland, and the right half dirtland. Basically I need two tiles stacked on top of each other to make that effect. My first attempt is to just give every biome its own tileset layer and stop at the purple border, that gets this.


You see the purple leaking between the borders? Now this is really easy to fix by hand, just pick an edge and make the lower layer a full tile and not a half. But programatically that means making a non binary bitmap. Basically make a ruleset for edges on what biomes overlaps what, make a ruleset for where three biomes meet, then make a ruleset where 4 biomes meet. Even after all that work that still might not cover every scenario and get weirdness. If you look at this super basic 16x16 tileset instead though...


You'll notice you don't have that purple peeking through problem. Because the borders are flush against each other. Everything extends 8 pixels into the middle so there is never a gap. You can stack 6 binary tilemaps (basically a ruleset of "either there is a tile, or there is not) on top of each other and everything just works. They don't even need to be flush, You could expand the white areas and have tilesets overlap, and it will still work fine. Just some examples of what I threw together (the top left tile is just an icon)


That gets you this

No gaps, just map

These are great.Do you have any plans on making any indoor zones to go with these?For example caves/forest etc?

I think it will be nice but I want to make it as a new rpg asset ^^

Hi. Just got your assets through the Equality bundle, love them. Question: Do you plan to do Heroes? IE similar to the adventure heroes in HOMM. Would be great to have main player animations for the overworld map with up down left rights....

(+1)

And, I just saw the same message below from @DroneLocker. 

Im going to support you for Patreon, and id be happy to pay/commission these. PM me :)

Bought all your packs. A question - the ocean water has only 2 frames where everything else has between 4 to 8. Would it be possible to raise the ocean water tileset animation frames to at least 4? Coastline and rivers has a smooth 8 frames transition and it makes ocean feel kind a out of synch with the rest of the tilemaps.

(+2)

Oh, i see! 

I plan to make a full big update for Overworld (v 2.0), in this update I will try to work out the ocean biome better. Now I can give you this solution. 

I really hope this tip helps you while I'm working on the big update.


Oh my. Didn't knew you would be such a responsive guy haha :D Well, in that case, when I still have your attention... The packs I almost done. There is land, there are land objects, there are mobs - everything in the same style and design. But one thing is missing. Heros/Player Characters. Without them - I am stuck using Micro Fantasy's 
https://0x72.itch.io/microfantasy
Which are damn fine, rich in types of characters and with lots of fluid animations but... well. You get the idea. 

So once you are done with everything else, think about some player characters. Specially for RPG games.

Anyway, kudos and keep up the good work.
I am happy and glad to support such a nice and talented artist.

I am still thinking about heroes\characters (this is a strategic pack, I have plans to draw an RPG pack. I really hope to achieve my Goal), but if you need creatures check out this link https://iknowkingrabbit.itch.io/heroic-creature-pack  This pack I released today ^^ 

And yes, i'm really responsive guy. If you need quick help check my Discord channel. My patrons have bonuses (Early Access, insider information). But, you can just chat with us. ^^

Oh I bought your creature pack an hour after release :D

Many thanks! Your support is very important to me.

(1 edit)

Hi!

I was so excited to see your asset pack for a world map! This looks great. I'm making a rpg game and this would fit perfectly. How big are the tiles? Can I use these easily in unitys tilemap editor? I use 16x16 tiles on my game.

Thank you!

Edit: I just saw you mentioned its 16x16 tiles LOL

Yep, it's 16x16. This pack is more suitable for Strategy games, but I think it can be good for your purposes too.

Thanks. My game is turn based and I will have map points to enter locations:) I'm also using the same color palette as you did here:)) Btw do you do battle backgrounds?

I find it difficult to answer this question. At the moment I'm drawing creatures and then I'll update my old assets. :)

no problem:) You are making great stuff👍

Great Set! What about characters? (need it for my game)

I'll draw them as another Characters Pack soon. 

If you need characters for your game, check this:

 https://thkaspar.itch.io/micro-character-bases

Thanks for the link. Im looking forward to your character pack!

ty! ;)

(+1)

Hello! This pack is support RPG Maker MV ?

:D Oh, you can try this. Actually, I only worked with Unity and GameMaker Studio. But, I don't think RPG Maker MV has special requirements.

I bought it! beautiful set, please add more update if possible.

thanks.

You’re welcome! ;)  I’m working on that. 

(2 edits) (+1)

Found an issue, the universal-tile-connectors.png seems to be missing the Dirtland tile for the vertical and horizontal borders.

I think the intention is that "dirt" is the default biome, and all other biome boundaries are compatible with it. I'm not sure, though.

Yes, right.  

(+1)

This is fantastic.. please release game assets to make an open world game matching this style!

(Farming, hunting, mining, seasons, rain, etc) 

(1 edit)

beautiful work

Thank you very much!

Awesome! I just picked it up really enjoying it!

You think its possible to turn the animated files you have into gif files?

I think, I will add gif-files in the next update :) 

Thank you that would be great!

Curious if there was a detailed list of what decor elements were included in this set.

Curious if there was a detailed list of what decor elements were included in this set.

Hm. I'll see how to do it better..

Had to buy it the moment i saw it. Beautiful work keep it up.

Thank! I will try to please you with new works!

Wow! This is a very complete and beautiful pack, I'm interested. By curiosity, did you use a specific color palette for these assets?

Amazing work anyways :)

Thank you! AAP-64 ^^ My favorite palette :)

What license are these under? Once I've bought them will I be able to use them in a commercial project? Is edits within that project allowed?

Yes, you can use this tileset in a commercial project. 

You may not host the contents of this zip file\7zip in whole or in part on any publicly avaliable server, unless as part of a game or similar product. 

If you use this material in a game or other product, please give
   attribution to Aleksandr Makarov in the credits.

You are granted the right to modify the artwork to suit your Product.  Remix, transform, and build upon the material for any purpose, even commercially.  

Soon I will supplement this tileset with more elements. I have big plans for it :)

 That's it! Use in any for profit / not for profit product, and give  me a shout out at @IknowKingRabbit :)

Thanks for the quick reply. :)

:D I can even faster, but work + time zones. 

Does this license apply specifically to the person you responded to, or everyone who purchases the asset?

(+1)

For everyone who purchases the asset.