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wow this is amazing, these are used in Hero's Hour right?

Any tips on configuring this for RPG Maker? 

Amazing Work! I found a use for this tileset and some of your creatures in a Jam game I did recently. Made a simple tower defense game. Needless to say your assets were the best part. lol
https://bobishere.itch.io/post-apocalyptic-pumpkin-patch-protection-jamgame

Thanks a lot, I use this pack in my project :

https://cademille.itch.io/mister-sandman

I adore your works and me and my friend are planning to make a RTS/Autochess mixed game with using this asset series. It is a just an idea at the moment. But who knows? Maybe it will happen.

I want to ask a question by the way. Which colour palette are you using while doing this assets? Could we use that palette?

Thanks for the great assets. Keep up the good work.

Thanks for the review! Of course! The palette is APP64 (you can find this palette in Aseprite (if you use it) I added a transparent layer: R0\G0\B0\A100.

Waiting for your game! If you have Twitter, I'd love to be your follower and help you promote ^^

We started to work on it. When we make progress on it, I will let you know that. Thanks again for the great assets!

Awesome job!!

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Would it be possible to pay to commission an update to this pack? I love the look but I'm playing around with doing some farming work and would like to have assets that match more closely.

as i understand you need more farm tiles for your game?  I have added several farms to this pack.  I will try to add a little more with the next mini update if you need ^^

can some one give me an example on how to do auto terrain with tiled using one of the biomes?

From what I tried the art doesn't quite work, at least from a procedural generation standpoint. I had to adjust the art assets to make it fully automatic. I was using a bunch of this as a reference https://michagamedev.wordpress.com/2018/02/24/181/

Even if you're not using Godot, the high level "this is how bitmaps and autotiling works" helps immensely.

I gave each biome its own tileset and just stacked them all on top of each other.

This is actually the best Tile Set money can buy, the original "Classic Overworld" changed my game for Zero to Hero! This is just the cherry on top!!!

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I absolutely love the art style, You totally nailed the Heroes of Might and Magic aesthetic. They work great for building a beautiful world by hand. However I am at my wits end trying to autotile these.

I'm trying to build a procedurally generated world and I am having a devil of a time meshing two random biomes together. The bottom right nine tiles do not play well between biomes because they don't extend 8 or more pixels into the center. So if I have a grassland right meet a winter left, I get stuck with a transparent gap between the two that is only easily fixed by hand.

The diagonals have a concave curve that passes the center as well. So when two diagonals meet, you have a little football shaped hole.

I'm working on tweaking it a bit to suit my own needs, but if you ever decide to do tweaks, just a few pixel shift to the center would make procedural generation a whole lot easier.

Thanks for the feedback! Unfortunately, I am not a programmer and I'm just an artist ^^ If you have any suggestions, I'm ready to listen it. 

Any screenshots, some visual bugs can help me understand how to fix your problem. (Your feedback will be able to help all programmers who develop procedural generation for this asset ^^)

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Ok so lets say we have this example map. Grassland, Dirtland, and Iceland. everything works fine until you hit a border (in purple)

Let's just look at the top purple tile. I need the left half of the tile grassland, and the right half dirtland. Basically I need two tiles stacked on top of each other to make that effect. My first attempt is to just give every biome its own tileset layer and stop at the purple border, that gets this.


You see the purple leaking between the borders? Now this is really easy to fix by hand, just pick an edge and make the lower layer a full tile and not a half. But programatically that means making a non binary bitmap. Basically make a ruleset for edges on what biomes overlaps what, make a ruleset for where three biomes meet, then make a ruleset where 4 biomes meet. Even after all that work that still might not cover every scenario and get weirdness. If you look at this super basic 16x16 tileset instead though...


You'll notice you don't have that purple peeking through problem. Because the borders are flush against each other. Everything extends 8 pixels into the middle so there is never a gap. You can stack 6 binary tilemaps (basically a ruleset of "either there is a tile, or there is not) on top of each other and everything just works. They don't even need to be flush, You could expand the white areas and have tilesets overlap, and it will still work fine. Just some examples of what I threw together (the top left tile is just an icon)


That gets you this

No gaps, just map

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Would it work to fill the entire land with "dirt" first and then just cover it with other terrain types without using any special rules? You might end up with some dirt between other types of terrain but this is what HOMM I and II we doing too. And I'd guess they did if for similar reasons.

Also - how far did you go with auto-tiling? Can the effects of your work be seen somewhere?

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So I think you're talking about giving each biome a layer and stacking them on top of each other. That works for 98% of scenarios. But any time you have a section of width/height 1 tile, you run the risk of covering it up by another layer. (at least in a 2x2 bitmask, may not be an issue in a 3x3. ) I did that for the longest time, until I started noticing small peninsula's and bays in my ocean were appearing/disappearing where my code said there wasn't one. Place a single random tile of iceland in the dirtland and depending on how you layer things, it can vanish entirely.

I have my auto tiling working pretty damn well at the moment.  lacks a buttload of polish, but it even wraps around. The ultimate goal I'm trying to do is be able to "lock" tiles into place and then reroll the world around them. I haven't actually tried exporting something in godot yet but I bet I could throw something up in github once I figure it out.

If people are interested

These are great.Do you have any plans on making any indoor zones to go with these?For example caves/forest etc?

I think it will be nice but I want to make it as a new rpg asset ^^

Hi. Just got your assets through the Equality bundle, love them. Question: Do you plan to do Heroes? IE similar to the adventure heroes in HOMM. Would be great to have main player animations for the overworld map with up down left rights....

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And, I just saw the same message below from @DroneLocker. 

Im going to support you for Patreon, and id be happy to pay/commission these. PM me :)

Bought all your packs. A question - the ocean water has only 2 frames where everything else has between 4 to 8. Would it be possible to raise the ocean water tileset animation frames to at least 4? Coastline and rivers has a smooth 8 frames transition and it makes ocean feel kind a out of synch with the rest of the tilemaps.

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Oh, i see! 

I plan to make a full big update for Overworld (v 2.0), in this update I will try to work out the ocean biome better. Now I can give you this solution. 

I really hope this tip helps you while I'm working on the big update.


Oh my. Didn't knew you would be such a responsive guy haha :D Well, in that case, when I still have your attention... The packs I almost done. There is land, there are land objects, there are mobs - everything in the same style and design. But one thing is missing. Heros/Player Characters. Without them - I am stuck using Micro Fantasy's 
https://0x72.itch.io/microfantasy
Which are damn fine, rich in types of characters and with lots of fluid animations but... well. You get the idea. 

So once you are done with everything else, think about some player characters. Specially for RPG games.

Anyway, kudos and keep up the good work.
I am happy and glad to support such a nice and talented artist.

I am still thinking about heroes\characters (this is a strategic pack, I have plans to draw an RPG pack. I really hope to achieve my Goal), but if you need creatures check out this link https://iknowkingrabbit.itch.io/heroic-creature-pack  This pack I released today ^^ 

And yes, i'm really responsive guy. If you need quick help check my Discord channel. My patrons have bonuses (Early Access, insider information). But, you can just chat with us. ^^

Oh I bought your creature pack an hour after release :D

Many thanks! Your support is very important to me.

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Hi!

I was so excited to see your asset pack for a world map! This looks great. I'm making a rpg game and this would fit perfectly. How big are the tiles? Can I use these easily in unitys tilemap editor? I use 16x16 tiles on my game.

Thank you!

Edit: I just saw you mentioned its 16x16 tiles LOL

Yep, it's 16x16. This pack is more suitable for Strategy games, but I think it can be good for your purposes too.

Thanks. My game is turn based and I will have map points to enter locations:) I'm also using the same color palette as you did here:)) Btw do you do battle backgrounds?

I find it difficult to answer this question. At the moment I'm drawing creatures and then I'll update my old assets. :)

no problem:) You are making great stuff👍

Great Set! What about characters? (need it for my game)

I'll draw them as another Characters Pack soon. 

If you need characters for your game, check this:

 https://thkaspar.itch.io/micro-character-bases

Thanks for the link. Im looking forward to your character pack!

ty! ;)

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Hello! This pack is support RPG Maker MV ?

:D Oh, you can try this. Actually, I only worked with Unity and GameMaker Studio. But, I don't think RPG Maker MV has special requirements.

I bought it! beautiful set, please add more update if possible.

thanks.

You’re welcome! ;)  I’m working on that. 

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Found an issue, the universal-tile-connectors.png seems to be missing the Dirtland tile for the vertical and horizontal borders.

I think the intention is that "dirt" is the default biome, and all other biome boundaries are compatible with it. I'm not sure, though.

Yes, right.  

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This is fantastic.. please release game assets to make an open world game matching this style!

(Farming, hunting, mining, seasons, rain, etc) 

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beautiful work

Thank you very much!

Awesome! I just picked it up really enjoying it!

You think its possible to turn the animated files you have into gif files?

I think, I will add gif-files in the next update :) 

Thank you that would be great!

Curious if there was a detailed list of what decor elements were included in this set.

Curious if there was a detailed list of what decor elements were included in this set.

Hm. I'll see how to do it better..

Had to buy it the moment i saw it. Beautiful work keep it up.

Thank! I will try to please you with new works!

Wow! This is a very complete and beautiful pack, I'm interested. By curiosity, did you use a specific color palette for these assets?

Amazing work anyways :)

Thank you! AAP-64 ^^ My favorite palette :)

What license are these under? Once I've bought them will I be able to use them in a commercial project? Is edits within that project allowed?

Yes, you can use this tileset in a commercial project. 

You may not host the contents of this zip file\7zip in whole or in part on any publicly avaliable server, unless as part of a game or similar product. 

If you use this material in a game or other product, please give
   attribution to Aleksandr Makarov in the credits.

You are granted the right to modify the artwork to suit your Product.  Remix, transform, and build upon the material for any purpose, even commercially.  

Soon I will supplement this tileset with more elements. I have big plans for it :)

 That's it! Use in any for profit / not for profit product, and give  me a shout out at @IknowKingRabbit :)

Thanks for the quick reply. :)

:D I can even faster, but work + time zones. 

Does this license apply specifically to the person you responded to, or everyone who purchases the asset?

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For everyone who purchases the asset.